[Statedef -2]

[State -2, ƒfƒoƒbƒO•\Ž¦“ñs–Ú]
type = Displaytoclipboard
trigger1 = !ishelper
text = "palno:%d, roundstate:%d\n"
params = palno, roundstate
ignorehitpause = 1

[State -2, ƒfƒoƒbƒO•\Ž¦“ñs–Ú]
type = Appendtoclipboard
triggerall = palno = 12
trigger1 = !ishelper
text = "sysvar(4):%d, alive:%d, enemy,alive:%d"
params = sysvar(4),alive, enemy,alive
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !IsHelper
trigger1 = PalNo = 12
flag = nostandguard
flag2 = noairguard
flag3 = nocrouchguard
ignorehitpause = 1

[State -2, ???????] 
type = AssertSpecial
trigger1   = IsHelper(160)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

;7P
[State -2, ????????????]
type = Helper
triggerall = !ishelper
triggerall = PalNo = 12
trigger1 = !numhelper(160)
ID = 160
name = "armor"
postype = p1
pos = 0, 0
stateno = 160
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;---------------------------------------------(7P-12P)
[state -2, ?????]
type = Lifeset
triggerall = palno = 12
triggerall = !ishelper
;trigger1 = 1 ;numhelper(160)
trigger1 = RoundState = 2
value = lifemax - sysvar(4)
ignorehitpause = 1

[state -2,????????]
type = lifeSet
;triggerall = alive
triggerall = palno = 12
trigger1 = RoundState != 2
trigger1 = sysvar(4) <= lifemax
trigger1 = sysvar(4) <= 999
value = lifemax
ignorehitpause = 1

[state -2,????????]
type = lifeSet
;triggerall = !alive
triggerall = palno = 12
trigger1 = RoundState != 2
trigger1 = sysvar(4) >= lifemax
trigger2 = sysvar(4) >= 1000
value = 0
ignorehitpause = 1

[State -2, ?????????]
type = Selfstate        
trigger1 = ishelper(160) 
value = 160             
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2, ]
type=NotHitBy
triggerall = Palno = 12
trigger1=!IsHelper
value = SCA,NT,ST,HT,NA,SA,HA,NP,SP,HP,AA,AP,AT
time=-1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

;---------------------------------------------------------------------------
[State -2, noko]
type = AssertSpecial
triggerall = !IsHelper
triggerall = PalNo = 12
trigger1 = life != 0
trigger1 = enemy,life != 0
trigger1 = stateno != [5000,5999]
trigger1 = sysvar(4) <= lifemax
trigger1 = sysvar(4) <= 999
trigger1 = enemy,alive != 1
flag = noko
flag2 = nokoslow
ignorehitpause = 1

[State -2, ƒ_ƒ[ƒWˆ—12P]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(160)
triggerall = PalNo = 12
trigger1 = helper(160),gethitvar(damage)
;trigger2 = !animelemtime(1)
sysvar(4) = 1
ignorehitpause = 1

[State -2, ƒ^ƒCƒ€ƒAƒbƒv‰ñ•œ]
type = Varset
triggerall = !ishelper
triggerall = PalNo = 12
triggerall = roundstate != 2
trigger1 = alive
sysvar(4) = 0
ignorehitpause = 1

[State -2];¦º¤`®É¦å¶qÂk¹s
type = Varset
triggerall = !ishelper
Triggerall = PalNo = 12
trigger1 =!alive
trigger2 = sysvar(4) >= lifemax
trigger3 = sysvar(4) >= 1000
sysvar(4) = lifemax
;sysvar(4) = 1000
ignorehitpause = 1
persistent = 1
supermovetime = 999999999
pausemovetime = 999999999

;------------------------------(Kaijo States)
[State ];ŽžŽ~‚ß‰ðœ
type = Helper
triggerall = roundstate != [3,4]
triggerall = !ishelper && name = "Insert Name Here"
triggerall = palno = 12
trigger1 = numhelper(112233)=0
name = "kaijo"
id = 112233
pos = 0,0
postype = p1
sprpriority = 0
stateno = 112233
Helpertype = player
keyctrl = 0
;ownpal = 1
;supermove = 1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause = 1

[State -2, ŽžŽ~‚ß–³Ž‹]
type = Pause
triggerall = roundstate > 2
triggerall = palno = 12
trigger1 = !ishelper
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State -2, ŽžŽ~‚ß–³Ž‹]
type = Superpause
triggerall = roundstate > 2
triggerall = palno = 12
trigger1 = !ishelper
anim = -1
time = 9999999999999
movetime = 9999999999999
unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[state -2,•ÛŒì]
type=selfstate
trigger1=ishelper(112233)
value=112233
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

;------------------------------(Konsen Helpers & States)
[State -2, デバッグ表示二行目]
type = Displaytoclipboard
triggerall = palno = 12
trigger1 = !ishelper
text = "sokusistate:%d,sokusistate:%d,sokusihen:%d,SV(4):%d\n"
params = var(41), var(42), var(43), sysvar(4)
ignorehitpause = 1

[State -2, ƒfƒoƒbƒO•\Ž¦“ñs–Ú]
type = Appendtoclipboard
triggerall = palno = 12
trigger1 = !ishelper
text = "alive:%d, enemy,alive:%d"
params = alive, enemy,alive
ignorehitpause = 1

[state -2]
type=parentvarset
triggerall=ishelper(7600);hitdefƒwƒ‹ƒp[‚ÌƒXƒe[ƒg”Ô†
triggerall=stateno!=7600;hitdefƒwƒ‹ƒp[‚ÌƒXƒe[ƒg”Ô†
triggerall=stateno!=5110;‚â‚ç‚êƒXƒe[ƒg
trigger1=movereversed
var(41)=stateno
ignorehitpause=0

[State -2];hitdefƒwƒ‹ƒp[ŒÄ‚Ño‚µ
type = helper
triggerall = !Ishelper
triggerall = roundstate=2
triggerall = palno = 12
trigger1 = numhelper(7600)=0
id = 7600
name = "hitdef"
pos = 0,0
postype = P1
stateno = 7600
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2, ŽžŽ~‚ß‰ðœ—pƒXƒeŒÅ’è]
type = Selfstate
trigger1 = ishelper(7600)
value = 7600
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;-------------------------------------------
;’´‘¦Ž€ƒIƒƒKƒgƒ€ƒnƒ“ƒNƒXƒLƒ‰[

[State -2];“–g—pƒwƒ‹ƒp[
type = helper
triggerall = !Ishelper
triggerall = palno = 12
trigger1 = numhelper(162)=0
id = 162
name = "OTHK1"
pos = 0,0
postype = P1
stateno = 162
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘ŠŽèprojŽó‚¯ƒwƒ‹ƒp[
type = helper
triggerall = !Ishelper
triggerall = palno = 12
triggerall = numhelper(161)=0
trigger1 = enemy(0),numprojid(1007)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(1007)>0||enemy(1),stateno=5152
id = 161
name = "OTHK2"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];Œ©‚¦‚È‚¢‚æ‚¤‚É
type = AssertSpecial
trigger1 = Ishelper(161)||Ishelper(162)
flag = Invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;---------------------------------------------------------------------------
;¬üƒoƒO
;‚½‚¾‚µA‚±‚êo‚µ‚¿‚á‚¤‚ÆAƒIƒƒKƒgƒ€ƒnƒ“ƒNƒX‚ª‹t‚ÉŽE‚¹‚È‚­‚È‚Á‚¿‚á‚¤‚Ì‚ÅA
;ƒIƒƒKƒgƒ€ƒnƒ“ƒNƒX‚É‚Ì‚Ý¬üƒwƒ‹ƒp[‚Ío‚³‚È‚¢‚æ‚¤‚ÉÝ’èB

[State -2];¬ü—pƒwƒ‹ƒp[
type = helper
triggerall = !Ishelper
triggerall = roundstate=2
triggerall = palno = 12
triggerall = enemynear,name != "OmegaTH";ƒgƒ€‚ª‘ŠŽè‚ÌŽž‚É‚Ío‚³‚È‚¢‚æ‚¤‚ÉÝ’è
trigger1 = numhelper(163)=0
id = 163
name = "konsen4"
pos = 0,0
postype = P1
stateno = 163
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ƒAƒ}–C—pA“G”í’e—pƒwƒ‹ƒp[
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
triggerall = enemynear,name != "Megalith"
triggerall = enemynear,name != "UNKNOWN"
trigger1 = enemy(0),numprojid(1010)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(1010)>0||enemy(1),stateno=5152
id = 161
name = "konsen2"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘ÎƒƒKƒŠƒX
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
triggerall = enemynear,name = "Megalith"
trigger1 = enemy(0),numprojid(9000)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9000)>0||enemy(1),stateno=5152
id = 161
name = "Megalith"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘ÎƒCƒO‚Ì‚ñ
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
triggerall = enemynear,name = "UNKNOWN"
trigger1 = enemy(0),numprojid(9010)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9010)>0||enemy(1),stateno=5152
id = 161
name = "UNKNOWN"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ƒAƒ}–C—pA•ÛŒ¯—pprojƒwƒ‹ƒp[1
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
trigger1 = enemy(0),numprojid(9300)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9300)>0||enemy(1),stateno=5152
id = 161
name = "proj1"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ƒAƒ}–C—pA•ÛŒ¯—pprojƒwƒ‹ƒp[2
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
trigger1 = enemy(0),numprojid(9400)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9400)>0||enemy(1),stateno=5152
id = 161
name = "proj2"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ƒAƒ}–C—pA•ÛŒ¯—pprojƒwƒ‹ƒp[3
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
trigger1 = enemy(0),numprojid(9500)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9500)>0||enemy(1),stateno=5152
id = 161
name = "proj3"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘¦Ž€•Ô‚µ—pA“G”í’e—pƒwƒ‹ƒp[
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
triggerall = enemynear,name != "f1"
triggerall = enemynear,name != "G Magaki"
trigger1 = enemy(0),numprojid(2003)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2003)>0||enemy(1),stateno=5152
id = 161
name = "konsen3"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘ÎF1
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
triggerall = enemynear,name = "f1"
trigger1 = enemy(0),numprojid(2013)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2013)>0||enemy(1),stateno=5152
id = 161
name = "f1"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘Î_ƒ}ƒKƒL
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
triggerall = enemynear,name = "G Magaki"
trigger1 = enemy(0),numprojid(2023)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2023)>0||enemy(1),stateno=5152
id = 161
name = "G Magaki"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘¦Ž€•Ô‚µ—pA•ÛŒ¯—pprojƒwƒ‹ƒp[1
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
trigger1 = enemy(0),numprojid(7300)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7300)>0||enemy(1),stateno=5152
id = 161
name = "hoken1"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘¦Ž€•Ô‚µ—pA•ÛŒ¯—pprojƒwƒ‹ƒp[2
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
trigger1 = enemy(0),numprojid(7400)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7400)>0||enemy(1),stateno=5152
id = 161
name = "hoken2"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‘¦Ž€•Ô‚µ—pA•ÛŒ¯—pprojƒwƒ‹ƒp[3
type = helper
triggerall = !Ishelper
triggerall = numhelper(161)=0
triggerall = palno = 12
trigger1 = enemy(0),numprojid(7500)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7500)>0||enemy(1),stateno=5152
id = 161
name = "hoken3"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‚ ‚ä‚ ‚äƒLƒ‰[—pA“G”í’e—pƒwƒ‹ƒp[
type = helper
triggerall = palno = 12
triggerall = !Ishelper
triggerall = numhelper(161)=0
trigger1 = enemy(0),numprojid(1011)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(1011)>0||enemy(1),stateno=5152
id = 161
name = "ayuayu-K"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‚ ‚ä‚ ‚äƒLƒ‰[—pA•ÛŒ¯—pprojƒwƒ‹ƒp[1
type = helper
triggerall = palno = 12
triggerall = !Ishelper
triggerall = numhelper(161)=0
trigger1 = enemy(0),numprojid(9301)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9301)>0||enemy(1),stateno=5152
id = 161
name = "ayuayu1"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‚ ‚ä‚ ‚äƒLƒ‰[—pA•ÛŒ¯—pprojƒwƒ‹ƒp[2
type = helper
triggerall = palno = 12
triggerall = !Ishelper
triggerall = numhelper(161)=0
trigger1 = enemy(0),numprojid(9401)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9401)>0||enemy(1),stateno=5152
id = 161
name = "ayuayu2"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];‚ ‚ä‚ ‚äƒLƒ‰[—pA•ÛŒ¯—pprojƒwƒ‹ƒp[3
type = helper
triggerall = palno = 12
triggerall = !Ishelper
triggerall = numhelper(161)=0
trigger1 = enemy(0),numprojid(9501)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9501)>0||enemy(1),stateno=5152
id = 161
name = "ayuayu3"
pos = 0,0
postype = P1
stateno = 161
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[state -2];Œ©‚¦‚È‚¢‚æ‚¤‚É
type = AssertSpecial
trigger1 = Ishelper(161)||Ishelper(162)||Ishelper(163)||Ishelper(164)
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;-------------------------------------------
;-------------------------------------------
;-------------------------------------------
;‚‚ê—¬‚µ‘¦Ž€

;‘Ò‹@ƒ‚[ƒVƒ‡ƒ“’†
[State -2,]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
triggerall = enemynear,name != "Oniwarud"
triggerall = movetype = I
trigger1 = roundstate = 2
projanim = 20000
projID = 150
projremove = 0
projremovetime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
offset = 0, 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage   = 9999999
priority = 7, hit
projpriority = 9999999999999
yaccel = 1
sparkxy = 999, 999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
ground.velocity = 0, 10
air.velocity = 0, 10
fall = 1
fall.damage = 9999999
palfx.time = 30
palfx.add = 0,0,0
palfx.sinadd = 0,50,50,10
palfx.color = 0
palfx.invertall = 1

;UŒ‚ƒ‚[ƒVƒ‡ƒ“’†
[State -2,]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
triggerall = enemynear,name != "Oniwarud"
triggerall = movetype = A
trigger1 = roundstate = 2
projanim = 20000
projID = 150
projremove = 0
projremovetime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
offset = 0, 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage   = 9999999
priority = 7, hit
projpriority = 9999999999999
yaccel = 1
sparkxy = 999, 999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
ground.velocity = 0, 10
air.velocity = 0, 10
fall = 1
fall.damage = 9999999
palfx.time = 30
palfx.add = 0,0,0
palfx.sinadd = 0,50,50,10
palfx.color = 0
palfx.invertall = 1

[State -2, ‘ÎƒIƒjƒƒ‹ƒhAƒoƒ‹ƒoƒgƒX]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = roundstate = 2
triggerall = enemy,palno = 12
triggerall = palno = 12
trigger1 = enemynear,name = "Oniwarud"
trigger2 = enemynear,name = "Azathoth"
trigger3 = enemynear,name = "Barbatos_Goetia"
projanim = 20000
projID = 132
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MA
damage = ifelse(enemynear,name = "Barbatos_Goetia", 9999999999999, 9)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;-----------------------------------------------------------------------------
;ƒwƒ‹ƒp[—pƒXƒeŒÅ’è

[State -2, ¬üƒwƒ‹ƒp[—pƒXƒeŒÅ’è]
type = Selfstate
trigger1 = ishelper(163)
value = 163
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, ¬üƒwƒ‹ƒp[—pƒXƒeŒÅ’è2]
type = Selfstate
trigger1 = ishelper(164)
value = 164
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, ŠJ–‹¬ü—pƒXƒeŒÅ’è]
type = Selfstate
trigger1 = ishelper(156)
value = 156
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, gametime?????]
type = SelfState
trigger1 = IsHelper(112233)
value=112233
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(88234545)
value = 88234545
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(22000)
value = random
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(164)
value = 164
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(163)
value = 163
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(156)
value = 156
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(7600)
value = 7600
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(162)
value = 162
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(161)
value = 161
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(160)
value = 160
ignorehitpause = 1

[state PH,Recover]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = IsHelper(112233)
value = 112233
ignorehitpause = 1